Posts Tagged ‘OpenBSD’

Unworkable 0.4 released

Monday, January 7th, 2008

I have just tagged, packaged and announced version 0.4 of my BitTorrent implementation, Unworkable.

Here are the release notes:

  • Implemented sending peer keep-alives.
  • Trace log now contains timestamps.
  • Make us more tolerant of intermittent tracker failures.
  • Added support for Arch Linux.
  • Fixed an off-by-four bug which could cause segfaults on some platforms.
  • Fix zero padding in peer id generation.
  • Overall code reduction and re-factoring plus improvements to documentation.

Decoupled Python GUI Construction, or BitTorrent visualisation

Saturday, December 22nd, 2007

While in general I appreciate very simple, no-nonsense user interfaces for applications that work efficiently on the console and so can be used via SSH, there are times when increased visualisation is very useful.

Specifically with regard to my BitTorrent client, Unworkable, the default user interface is exceedingly simple. Inspired by the ubiquitous scp program on UNIX, the idea is that it should be just as simple to download a file via BitTorrent as via SSH or FTP/HTTP. Indeed, I borrowed the progressmeter.c source code from OpenSSH (a great repository of nice code). Have a look at this screenshot of Unworkable running on Windows to get an idea of what it looks like.

While I’m pretty happy with the current console user interface, it is obviously very limited in how much information it can display. To overcome this, I have for a long time had an extremely verbose trace mechanism. Pass the -t option to Unworkable, and it will write a detailed log. This is incredibly useful for debugging, but it suffers from the opposite problem - information overload. Its quite difficult for a human to parse scrolling pages of ASCII text and spot patterns. It can take considerable analysis to determine exactly why the program is making the decisions it is. This is the main motivation for adding support for a graphical user interface - information can be much more easily distilled into graphs and other visualisations which make it much easier to understand, at a glance, what is going on. For some examples of the kind of things I have in mind, take a look at the Azureus screenshots page.

This brings me to the question of how to nicely add a GUI to my application. I strongly want to keep the existing simple, console interface, and don’t want to bloat the application with additional external dependencies for widget sets and so forth. I decided to go with an IPC mechanism, to split the GUI from Unworkable entirely. While considering IPC mechanisms, I figured why not simply use TCP/IP. While in general the GUI is going to be running on the same host as Unworkable, this at least gives the option for operation over a network.

So, I have added a simple “control server” to Unworkable, which currently has a fairly basic ASCII protocol. At the moment, communication is unidirectional - Unworkable only pushes out some event notification messages. There is no mechanism for clients to send instructions back, since this isn’t required for visualisation just yet and that is my first priority. I have started a client implementation in Python. “Why Python?”, you may ask. Python has pretty good networking support, good UI toolkit support and good multi-platform support. I’m also pretty experienced with the language, and I find it very fast to write applications with. Since the GUI itself performs practically no hard computation nor I/O, the performance penalties of a higher-level language are hardly a concern.

In closing, the formula of having the application split into a C program which does the performance-sensitive stuff, exposing a simple ASCII protocol over TCP/IP, while implementing the user interface in Python, permits maintaining a lean and efficient core application with a slick graphical user interface.

Unworkable 0.3 released

Thursday, December 20th, 2007

I have just tagged, packaged and announced version 0.3 of my BitTorrent implementation, Unworkable. My goal with Unworkable is to make releases frequently - hopefully twice a month or so - with incremental improvements each release. The hope is that each release should be of a higher quality than the last. Therefore I try to test new features well and ensure the stability is at least as good as the previous release. I also try to run tests across a wide variety of platforms (Solaris, OpenBSD, Linux, Windows, Mac OS X, etc).

Anyway, here’s whats new in this version:

  • Fixed a subtle bug in download strategy
  • Removed numerous format specifier bugs by bringing source in line with C99.
  • Major refactoring and code cleanup.
  • Added initial implementation of a TCP/IP “control server”
  • Checked in some initial work towards a decoupled Python UI.
  • Portability improvements to build and run on Windows (Cygwin).
  • Build and runtime testing on Fedora 7 and Gentoo Linux.

Porting software from OpenBSD to Windows

Saturday, December 8th, 2007

Just committed the bits for Unworkable to build under Windows, using Cygwin. The code changes were pretty minimal - specifically, Cygwin lacks getaddrinfo() - however this was a relatively simple matter of bundling the KAME implementation (which is BSD licensed) in the source tree and building and linking with that if it wasn’t found. The other issue was that Cygwin doesn’t implement the madvise() function - this isn’t strictly necessary, its just supposed to give some hints to the OS VM - so I could safely #ifdef it out on Cygwin.

More difficult was getting SCons to work properly under Cygwin. Don’t bother trying to use the Windows package on their website, simply install Python through Cygwin, download the SCons source, and build and install it yourself manually. Then it will work fine.

Cygwin is a good starting point. Now to see about getting it to build as a native win32 app under MingW or even MS Visual Studio. Fortunately libevent appears to already build natively under Windows, and I’d imagine OpenSSL does too - so it shouldn’t be a horrendous amount of work.

Porting software from OpenBSD to Linux II

Monday, November 19th, 2007

I wrote the other day about porting software to Linux. I talked about some of the differences between the platforms in terms of the implementation of some well-known C library functions, and hinted at some other incompatibilities. Well, now I’m going to write about some of the other issues I encountered.

There are a number of security-oriented libc functions originating in OpenBSD which are very useful but have had varying degrees of uptake from other OSes. The classic examples are the well-known strlcat and strlcpy functions. As is discussed in this paper, these functions offer a less error-prone interface (specifically in the realm of truncation detection) compared to the strncat/strncpy ANSI C functions. Although they’ve been integrated into to at least Solaris, FreeBSD and NetBSD libc’s, for some bizarre reason they are not included in GNU libc. An additional OpenBSD function I make use of is strtonum. The issue here is that for my software to build on platforms other than OpenBSD, I must include copies of these functions and build them on platforms which don’t already have them. This leads quickly to the need for a way of dynamically detecting at build time whether these functions are available on the host system. Traditionally, the solution to this situation has been to use GNU Autoconf. However, I’ve never been a big fan of autoconf, mostly since its so complicated and tricky to get working with your project. Many people have been dissatisfied with autoconf though, and so alternatives now exist.

Much as I like the simplicity and ubiquity of make, I didn’t fancy implementing all the function call dependency checking in it. Furthermore, I am only familiar with the BSD flavour of make, and didn’t have much inclination to port my makefile over to other platforms. So I decided that I would try out one of the contemporary build systems. I came across something called SCons. I read the documentation and liked it because it seemed to make the tricky things pretty easy. Additionally, its written in Python - which I quite like - and seems to be pretty portable. At least, there are packages for OpenBSD, Linux and Windows.

I actually ended up with two different build systems. A BSDmakefile which will build my application under OpenBSD with no dependencies beyond the base install, and an SConstruct file for all the other platforms - requiring the presence of SCons. I’ve tested the SConstruct build under both Ubuntu and Centos Linux and it works great. I hope to add support for Solaris and Mac OS X in the near future - as soon as I get access to these operating systems.

Faster BitTorrent, or, SHA1 is slow

Sunday, October 28th, 2007

This weekend I have been concentrating on improving the performance of my BitTorrent implementation. I somewhat believe in the mantra “premature optimisation is the root of all evil”, or at least, I’m not too worried about making everything super fast the first time around. Asynchronous network programs are complicated enough to write that I expected off the bat to have to rewrite much of the code after having sketched it out. This process of hacking up an initial approach, pushing it as far as I could, figuring out a better way, then re-doing it the better way, has brought my project reasonable success. In any case, I was happy enough with the download process that I decided to spend some time making it faster.

In order to make something fast, it helps to understand what is making it slow. Efficient BitTorrent protocol handling requires keeping lots of “in-flight” data block requests around. Both queued to individual peers, or spread out across many peers. At any one time, there are many block requests which the implementation must track, especially in order to make decisions about what it should try to download next. While working on my initial sketch which used a single linear tail queue for all “in-flight” requests, I found there are two common ways I need to access these requests. Firstly, I often ask “give me the in-flight request for offset X of piece index Y”. This maps nicely onto a binary tree structure, searched by request index and offset. Currently, these properties are guaranteed to be unique - i.e. only one request for a given index/offset pair can exist at a time - but in the future this will not be guaranteed. Think especially of “the endgame”, where we may want to request the same block from many peers. To future proof against this, I have the tree actually point to a tail queue of requests. Currently I am using a red-black tree. The second way I often need to access “in-flight” requests is by peer. I need to know “what are all the in-flight requests for peer X”. This is quite a bit easier to manage. Each peer simply has its own tail queue of its associated requests, which is at most one hundred elements long, and so cheap to search linearly. Furthermore, when inspecting a peer’s requests, it is almost always to perform an operation - e.g. deallocation - on all of them, so the the linear data structure is perfectly appropriate.

I didn’t measure exactly how much of an improvement this data structure change made - perhaps very little, since the linear lists were never more than a thousand entries long - however I’m happier to use the ‘right’ data structures in general, and not have to worry about it. After some profiling, I found another pretty obvious consumer of resources - SHA1 hashing. I had not especially optimised unworkable’s handling of the PIECE message, and it was performing a SHA1 hash of a piece as each block for it came in - regardless of whether we had received all the other blocks or not. I added a simple conditional which only does the checksum when we at least believe we have received all the blocks in the piece. This drastically improved performance, since we are now doing on the order of 16x (but depending on piece/block sizes, of course) fewer SHA1 hash operations.

I have not looked closely at other BitTorrent implementations, but I believe I can answer with relative confidence the question “why is BitTorrent so resource hungry?”. The answer: SHA1 hashing is expensive. As an aside, I do not think that OpenBSD yet supports hardware-accelerated SHA1 features in the newer VIA CPUs. Such hardware crypto features would be nice to see in more chips, maybe. Also, I wonder if other BitTorrent implementation authors have come up with better data structures or storage schemes to keep track of the stuff I am keeping track of. I must take a look sometime.

Porting software from OpenBSD to Linux

Thursday, October 25th, 2007

I have been making very good progress with my BitTorrent implementation recently. However, I have felt the need to make it compile out of the box under systems other than OpenBSD. The first system I have ported to is Linux, specifically Ubuntu 7.10. In doing the port, I found some interesting differences between OpenBSD and Linux.

mmap() differences

Unworkable (not officially released yet, but blog readers can have a sneak peek) uses the mmap() system call rather heavily. For each piece in a torrent, I create at least one corresponding mmap’d segment - more if the piece spans multiple files. OpenBSD’s mmap() accepts arbitrary offsets, which is very straight forward. Linux, however, requires that the offset be aligned to page size. That is, offset must be a multiple of the page size.

On a POSIX operating system, the page size can be queried easily using the sysconf libc function, passing the _SC_PAGESIZE value. Once I have the page size, I find the nearest multiple to the offset we really want, and mmap that. Then I do some pointer arithmetic to get to the ‘real’ offset from there, and do all my reads and writes with a ’synthetic’ pointer into the mmap as the base address. The alignment requirement makes things a little more complicated, but its not too tough to handle.

dirname() / basename()

I use dirname() to ensure that directories exist before I try to write files underneath them - something analogous to mkdir -p. Under OpenBSD, it is safe to call dirname() directly on your path string, and use the returned value. On Linux however, dirname() and basename() modify the string you give it, meaning that you can’t re-use it. This caused me a bit of confusion until I realised what was going on. Under Linux, its necessary to create a copy of your string before passing it to dirname(), so that your original is not mangled.

snprintf()

The snprintf() function is very useful for conveniently building strings in C. I use it especially in Unworkable’s HTTP/1.0 client implementation, to build the query string. Under OpenBSD, its fine to snprintf a variable into itself, e.g.

snprintf(x, XLEN, "%s = %d", x, y);

Under Linux, this doesn’t work - in fact, glibc’s snprintf() fails completely silently in this case, from what I could tell. It was necessary for me to snprintf() into a temporary buffer, and copy that around, rather than just using the snrpintf() on its own, like you can under OpenBSD.

Well, thats it for now. I’m going to write more about the porting process, in terms of adding missing functions and dealing with Make incompatibilities, next.

OpenBSD 4.2, FFS2 and large disks

Thursday, August 23rd, 2007

One of the major improvements in the upcoming OpenBSD 4.2 release is FFS2 support. FFS2 adds more dynamic inode allocation and theoretical support for large (>2T) filesystems. Much of the work to incorporate this was done by Pedro Martelletto, with further integration into OpenBSD done by Todd Miller and Otto Moerbeek. By itself, FFS2 does not interest me especially, since large filesystems are not very practical yet - owing to the time and space (memory) requirements of fsck operations against them. However, FFS2 support spurned work on 64-bit address cleanliness throughout the kernel, which is very nice. Prior to 4.2, one could encounter issues creating filesystems on very large disks - that is disks >1T in size - even if the filesystems themsevles were relatively small, and well within the FFS1 limits. With large commodity disks being cheaply available, and excellent hardware RAID support existing in OpenBSD (arc, ami, etc) it has become very feasible to have single block devices larger than 2T.

A server which a group of friend and I operate has four 750G SATA disks hooked up to an arc(4) controller in a RAID 5 configuration, giving us 2.25T total disk - although the way we have it set up, we have slightly less:

sd0 at scsibus0 targ 0 lun 0:  SCSI3 0/direct fixed
sd0: 2097129MB, 63912 cyl, 140 head, 480 sec, 512 bytes/sec, 4294921728 sec total

Prior to OpenBSD 4.2, it was unclear whether or not we would run into a limitation at some level of the kernel when trying to use space in the upper areas of the 2T array. Now however, the situation is much clearer. While we don’t run in a configuration with a single 2T FFS2 partition, it would likely be safe to do so. Otto Moerbeek (otto@) clarified the situation in this undeadly.org post. Note that while much of the kernel is 64-bit clean, Otto points out that a) FFS1/2 is not fully 64 bit, so there is an upper limit of 2T on the filesystem and b) not all disk drivers support large logical volume sizes.

All in all, a lot of great work has been done on filesystems and buffer cache since the 4.1 release. I look forward to continued refinement of FFS2 and perhaps one day some remedy (maybe a journal of some kind) for the time and space requirements of fsck.

BitTorrent encryption, MSE basics

Sunday, July 29th, 2007

I have been working quite a bit recently on my BitTorrent implementation. My project is faring reasonably well so far - it can successfully download large real-world torrents at decent speed. In the course of development, I have been focusing solely on the core specification, as documented here. Having gotten support for peer connections - outgoing and incoming - working, I started to notice something. Some peers would send ostensibly random data to my client. Investigation of this led me to conclude these were peers using the Message Stream Encryption protocol.

I am not hugely interested in avoiding traffic shaping, but the encryption protocol looks like fun to implement and I’d like my software to be able to communicate with these funky peers (instead of just killing them, as it does now). I know very little about cryptography, but I know a little more now that I have begun implementing MSE. MSE really has two components - a Diffie-Hellman (D-H) key exchange to negotiate a secret, and RC4 stream cipher to encrypt the data. Both these functions are used in Secure Sockets Layer. However it should be pointed out that MSE is more about obfuscating the data to confuse traffic shapers than hiding its contents from prying eyes.

Fortunately for me, the OpenSSL library contains nice implementations of both D-H key exchange and RC4 . Before I can get to the nitty gritty of actually negotiating obfuscated streams, I had to make considerable changes to my software’s peer handling logic. I had written the peer response handler with quite hard assumptions about the nature of the incoming peer handshakes - for example, assuming the first byte would be the length of the protocol string. Furthermore I needed to add some timekeeping logic for each peer, because MSE handshake depends on timing for synchronisation. The initial peer handshake message is variably padded and so time must be considered to know when the message is complete. For example a MSE handshake from peer A may be considered invalid by peer B a) if A sent less than 96 Bytes within 30 seconds or b) if A sent more than 608 bytes.

My first step has been to re-work my peer handshake handling so that MSE handshakes can be distinguished and separately handled by the software, while traditional handshakes continue to work. Code to do this has been committed. The next step is to actually support crypto peers. For anyone curious about where the source code for my software is, I am not yet ready to release it. I have distributed it to a small group of testers to help iron out some of the bugs, but I don’t feel its ready for public release. I am being somewhat selfish and sitting on my personal project until I have polished it to where I want it to be. If you are really interested though, shoot me an email (niallo (*) niallo dot net).

BitTorrent basics - protocol etc

Tuesday, July 10th, 2007

I started working on a BitTorrent implementation in 2006. The protocol is kind of fun and there is a need for a lightweight UNIX implementation in my opinion. rTorrent is quite usable, but absolutely huge - something like over 40,000 lines of C++ last time I looked. My implementation is ~3,500 lines at present and has most of the needed functionality - although admittedly it will not support downloading of multiple torrents at a time, nor the fancy UI of rTorrent. Even assuming it doubles in size by the time its finished, that is still quite lightweight in comparison. It is written in C, Yacc and uses libevent - and its under the BSD license. I develop it completely under OpenBSD, although across multiple platforms (to weed out the endianness and pointer-size bugs). It should be easily portable to other systems with some glue (much like OpenSSH or OpenNTPd). Anyway, it has shaped up rather well and in fact I have been able to actually download some ‘real-world’ torrents with it. However, I still need to overhaul the network scheduler. Once I am satisfied with this part, I will publish the source code. The network scheduler is a complicated component - with numerous research papers on the subject! - and I plan to cover it in future postings.

For now, I want to post a quick summary of how BitTorrent works. I’m going to describe ‘vanilla’ BitTorrent - without distributed, trackerless operation and unofficial encrypted streams. The best complete “specification” I have found is this wiki page - the official specification being rather useless. Unfortunately, the official Python implementation sources are a neceesary reference at times also.

BitTorrent splits data into a number of units called pieces. Typically these pieces are 256K. Each piece has an associated 20 byte SHA-1 hash to verify integrity. The pieces are sub-divided further into what are called ‘blocks’ - typically 16K. Each peer has zero, some or all pieces. Metadata is distributed in .torrent files. Very likely you are familiar with downloading these files via HTTP and then feeding them to a BitTorrent implementation in some way. These files are encoded in a mixed binary/ASCII format called ‘bencode’ - which is a kind of mini-language supporting nested strings, integers, dictionaries and lists. Its actually quite a pain to parse in a language like C - it took me quite some time to write the Yacc parser. The metadata contains things like, number of pieces, piece sizes, hashes for each piece, tracker URL and filenames. Pieces are all zero-indexed. This gets a little complicated in multi-file torrents, where you must determine which file piece X falls within, and at what offset. My implementation uses mmap(), and has translation routines to nicely abstract these calculations away :-)

Each peer must initially ‘announce’ itself to the tracker, and is supposed to send further updates periodically. Communication with the tracker is done via HTTP GET, with the tracker returning a bencode’ed dictionary as its response. This response includes a list of other peers - whose addresses are in fixed-length (IPv4) binary format, making it a little difficult to use IPv6 for BitTorrent, at least without protocol changes. There are a variety of peer messages. Data is transferred in terms of pieces, offsets and lengths (block size). Peers tell each other which pieces they have by sending a bitmap - one bit per piece.

The basics of the protocol are fairly straight forward. Aside from some poor decisions in terms of the bencode format for encoding messages, it is not hard to code support. As I said above, things start to get tricky when it comes to peer communication strategies. One thing of note is that the most efficient algorithm for downloading pieces is believed to be ‘rarest first order’. To my knowledge, nobody is using a sequential download order - which is why partial BitTorrent downloads of audio or video data are notoriously unplayable.